Number Rolled: 95
Movie Name/Year: The
Call Up (2016)
Tagline: This
time it’s for real.
Genre: Action,
Sci-Fi
Length: 90
minutes
Rating: TV-MA
Production Companies:
Red & Black Films, Stigma Films
Producer: Bob
Benton, Andy Brunskill, Isabelle Georgeaux, John Giwa-Amu, Victoria Goodall,
Richard Holmes, Caradog W. James, Alan Martin, Matthew James Wilkinson
Director: Charles
Barker
Writer: Charles
Barker
Actors: Chris
Obi, Morfydd Clark, Parker Sawyers, Max Deacon, Tom Benedict Knight, Douggie
McMeekin, Adriana Randall, Ali Cook, Boris Ler
Stunts: Levan
Doran, Vincent Keane, Cristian Knight, Pablo Verdejo
Blurb from Netflix:
Invited to play a virtual reality simulation for a $100,000 prize, gamers
discover that its innovative technology is capable of causing real harm.
Selina’s Point of View:
I’m a gamer and I have always relatively enjoyed the trope
utilizing virtual reality to put people inside the game. Hollywood and Indie
makers have been using the idea in various incarnations since the 80s. If it
started sooner than that I don’t know of any examples.
The problem is that it’s starting to get slightly overused.
That means it’s important for films that use it to do something exemplary or
different in order to make it stand out.
The only thing The
Call Up did to stand out was create the single most stereotypical character
profiles that could have ever existed in a movie like this.
As a result of the intensely shallow characters, the story
became weak and nothing the actors could have done would have saved it. They
could have had A-list acting from support to lead and it wouldn’t have made a
damn bit of difference.
Not only that, but the way the film was shot highlighted
just how disjointed the whole thing really was. There were parts of the story
where characters lost something significant and the film doesn’t so much as
give you flashbacks as to how it happened.
At the end of the film, there are questions left unanswered
and that doesn’t really help things at all.
You can do better than The
Call Up if this is the trope you’re looking for.
Cat’s Point of View:
For the life of me, I can’t remember hearing about this
movie before it landed on our list. It’s a shame, though. A gamer-centric movie
like this would have gotten my attention.
Regardless, I was happy to see that we had it to watch this
week.
I think the concept is really interesting and, I dare say,
believable. Sure, it’s not the only movie out there exploring this sort of
concept but this certainly wasn’t a cookie-cutter of any of the other films or
shows I’m aware of. With emerging technology in both the entertainment sector
as well as every-day utility, it’s entirely plausible for a scenario such as
this – maybe not now, but in the not too-distant future.
I love it when science fiction skirts the boundaries of
present-day reality or something currently just barely out of the reach of
existing technology. It helps further suspend disbelief – and in this case,
that’s a bit eerie to think about.
This is a rather impressive debut movie for writer and
director, Charles Barker, whose only other IMDb listing is a short film titled Indecision (2004). There are some
aspects that could use some polish here and there but it’s solid. I think they
got an incredible amount of bang for their buck in the effects department, as
well.
While the movie wasn’t flawless, Chris Obi (Burke and Hare, Doctor Who, American Gods)
and Morfydd Clark (Madame Bovary, The
Falling, Pride and Prejudice and Zombies) stood out in their roles. The
cast was a bit of a grab bag but they weren’t bad.
All told, I was entertained by the film. It’s not as high
impact or fancy as something like Gamer (2009),
but I don’t feel my time was wasted.
Languages
Speech Available:
English
Subtitles Available:
English, Spanish
Rotten Tomatoes Critic Score – None
Rotten Tomatoes Audience Score – 32%
Metascore - 60/100
Metacritic User Score – 7/10
IMDB Score – 4.8/10
Trust the Dice: Selina’s Rating – 1.5/5
Trust the Dice: Cat’s Rating
– 3/5
Movie Trailer:
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